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Justin Roiland justifies the use of AI-generated art in High on Life

High on Life, Justin Roiland’s new Xbox game, uses AI-generated art, and its creator justifies it: it makes it look like a strange, alternate world.

It seems that every year we have a new topic of debate about the use of new technologies in artistic creation. Now there is not so much talk about NFTs, because it seems that their bubble has burst… but there is a new obsession: the AI generated images. Can they be considered art?

In the midst of this fuss, which has caused many artists to openly position themselves this week against of the use of Artificial intelligence to create art, has come out High on Lifea crazy and surreal game on an alien planet that has used AI-generated images.

The creator of High on Life, Justin Roiland (better known for the Rick and Morty series) revealed and justified it in an interview for Sky News.


HIGH ON LIFE trailer

The AI ​​visuals “make the world look like a weird, alternate version of it,” says Roiland.

Roiland used Midjourney AI, a powerful tool that can draw original images based on typed commands. It wasn’t the basis for creating all of the game’s designs, but was used to “add some finishing touches”.

It makes the world seem like a weird, alternate version of our universe. And we use it to come up with some weird and funny ideas.“, Explain.

High on Life’s lead designer at his studio Squanch Games also revealed that they used AI to create some character voices. They were then voiced by actors, save for one small role, which has remained in its fake voice in the game.

In Redditsome users are already finding some billboards that look clearly AI-created (via Kotaku):

High on Life

The dilemma of using AI in content creation

The AI-generated images at first seemed like a joke, or a entertainment harmless. But now many artists are raising alarm about the ethical implications of extending the use of AI to art, a discipline born out of humans’ need for creative expression.

The use of an Artificial Intelligence that with algorithms creates new images cannot replace a human. But the debate is more complex, since AI tools can help small studios (like Roiland’s) make it easier to create very complex games, help reduce the workload on your employees and generally offer new opportunities.

So Roiland thinks, at least. “I don’t know what the future holds, but AI is going to be a tool with the potential to make content creation incredibly accessible“.





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