Magic The War of the Brothers: the 10 best cards, all the news and what you need to know

Axel Springer CO2

The Brothers’ War is the new expansion set for the hit card game Magic: The Gathering, which continues to renew and expand its possibilities with the arrival of new cards and mechanics to keep the game alive.

Wizards of the Coast continues unstoppable launching expansions for its successful Magic The Gathering collectible card game, which in recent times has received the expansions Streets of New Cappena, Kamigawa, Strixhaven, Kaldheim or Adventures in the Forgotten Realms, the first crossover with Dungeons & Dragons.

Now I know now the new expansion set The War of the Brotherslaunched a few days ago in our country and from which, as usual, we are going to review its main novelties.

Magic The War of the Brothers

As has happened in other expansions, The Brothers’ War introduces new mechanics to Magic The Gathering, along with other details that don’t hurt to know, plus a host of new cards.

Therefore, in this report we are going to tell you Everything you need to know about Magic The Brothers War, starting with the new mechanics and continuing with a selection of what, for us, are the best cards in this new set.

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The new mechanics of Magic: The War of the Brothers

If we start with the new mechanics, in this Magic’s new expansion Some accounts are introduced, such as Prototype, Unearth or Power Stones, among others.

Prototype:

Each prototype card includes two types of characteristics:

  • A very high mana cost, strength and normal defense that are always placed where it is.
  • And on top of the mana cost to prototype it as its abilities.

Depending on how you go in the game you will choose how to launch the letter as best suits you.

Unearth:

It is a mechanic that returns after a long time and consists in the fact that you can only use it if the creature is in the graveyard and it will use said ability depending on what it does.

In this case, you would pay two colorless mana and one white mana and it would return to the battlefield during the next turn, but the card would be exiled at the end.

power stones:

They are tokens created with spells that can be used like treasures, but with a different cost. Instead of tapping the token and then adding mana, in this case you still have to sacrifice a card you have on the battlefield.

Fuse:

This mechanic allows you to merge two cards that, when turned over, match. It is a mechanic that allows you to create an extremely strong card during the game.

After this explanation of the new mechanics, we leave you with what for us are the 10 best cards of The Brothers’ War, Magic’s new expansion (and the last one we’ll see in 2022).

These are, for us, top 10 magic cards The Brothers’ War

10.Soul Partition:

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It is a white instant with mana cost one colorless and one white whose effect is:

Exile target nonland permanent. As long as that card remains exiled, its owner may play it. It costs an opponent 2 more to cast a spell this way.

9. Calamity’s Wake:

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It is a white instant mana cost one colorless and one white whose effect is:

Exile all graveyards. Players can’t cast noncreature spells this turn. Exiles the Aftermath of Calamity.

8. Haywire Mite:

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It is a colorless artifact creature of cost one of out one and defense one whose effect is:

When Destabilizing Mite dies, you gain 2 life. If you pay one green mana, sacrificing Haywire Mite Exiles target noncreature artifact or noncreature enchantment.

7. Urza’s Command:

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It is an instant mana cost of two colorless and two blue mana whose effects are two to choose between:

  • Creatures you don’t control get -2/-0 until end of turn.
  • Create a tapped Power Stone token.
  • Create a 0/0 colorless Construct artifact creature token tapped with “This creature gets +1/+1 for each artifact you control.”
  • Guess 1, then draw a card.

6. Teferi, Temporary Pilgrim:

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It is a legendary planeswalwer with a cost of three colorless mana and two blue mana whose effects are:

  • 0: Draw a card.
  • −2: Create a 2/2 blue Spirit creature token with vigilance and “Whenever you draw a card, put a +1/+1 counter on this creature.”
  • −12: Target opponent chooses a permanent they control and returns it to its owner’s hand. Then, he shuffles each nonland permanent he controls into its owner’s library.

5. One with the multiverse:

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It is an enchantment with a cost of six colorless mana and two blue mana whose effects are:

You may look at the top card of your library at any time. You can play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or from the top of your library without paying its mana cost.

4. Myrel, Shield of Argive:

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It is a legendary creature with a cost of three colorless mana and one white mana whose effects are:

During your turn, your opponents can’t cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel, Argive Shield attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

3. Gix, Yawgmoth Praetor:

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It is a legendary creature that costs one colorless mana and two black mana with out of three and defense of 3 whose effects are:

Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If it does, that player draws a card. If you pay four colorless mana and three black mana, discard X cards: Exile the top X cards of target opponent’s library. You may play lands and cast spells from cards exiled this way without paying their mana costs.

2. Portal to Phyrexia:

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It is an artifact that costs nine colorless mana whose effect is:

When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. He is a Phyrexian in addition to his other types.

1. Urza, Planeswalker:

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It is the fusion of the cards Urza, Lord protector and The Mightstone and Weakstone: It is a legendary planeswalker whose effects are:

  • Once during each of your turns, you can activate an additional loyalty ability from Urza, Planeswalker. (You can activate the same ability twice.)
  • +2: Artifact, instant, and sorcery spells you cast this turn cost 2 less to cast. You gain 2 life.
  • +1: Draw two cards, then discard a card.
  • 0: Create two 1/1 colorless Soldier artifact creature tokens.
  • −3: Exile target nonland permanent.
  • −10: Artifacts and planeswalkers you control become indestructible until end of turn. Destroy all nonland permanents.

With this we come to the end of The best cards of Magic The War of the Brothersand everything you need to know to fully enjoy the new Magic expansion.


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