GTA Online is going to ban content with NFTs and cryptocurrencies, Rockstar tightens its rules for its servers

Axel Springer CO2

Rockstar Games together with Take-Two Interactive tighten their rules on GTA Online servers, so content with NFTs and cryptocurrencies are prohibited in Grand Theft Auto multiplayer.

Take-Two updated not long ago hislegal compliance policies” for GTA Online with a lot of legality involved. Although incidentally it served to take specific measures against the sale of NFTs inside the game.

The publisher of GTA V and the upcoming GTA VI makes it clear that the “roleplay” servers are an extension of the passion for their games created by the community and that “they hope it will continue to thrive safely and amicably for many years to come“.

What affirm from Kotaku, not that Rockstar itself sold NFT in GTA Online. This place is a place where players can create another life and/or world for themselves.


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But it is a fact that many have become a sales environment that Rockstar has not liked at all. Everything from licensed music to even loot box deals are being sold.

However, the update recognizes that the changes themselves will not affect the role servers in GTA Online; as they begin by saying at the beginning.

But it does directly address virtual currencies, loot boxes, sponsorships, loot boxes, cryptocurrencies, and NFTs to the fullest.

The GTA Online logo and its DLC will no longer be linked to NFTs

This makes the rules of the mod on pc for single player come into play in all gta online and across all platforms:

Therefore, Take-Two’s legal enforcement policy will align with our current single player PC mod policy.

With priority in enforcement actions focused on (i) the misuse of Rockstar trademarks or intellectual property (IP) in the game;

(ii) importing or misusing any other IP, including other Rockstar IP, real world marks, characters, trademarks or music;

(iii) commercial exploitation, including the sale of “loot boxes” for real-world currency or its in-game equivalent, the sale of virtual currencies, the generation of revenue through corporate sponsorships or in-game integrations, or the use of cryptocurrencies or crypto assets (eg “NFTs”);

(iv) create new games, stories, missions or maps; or (vii) interfere with our official multiplayer or online services, including Grand Theft Auto Online and Red Dead Online“.

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At the end of the statement it is read that this is not a license and they do not support, approve or authorize any third-party project at all.

Take-Two reserves the right to object, revise, revoke and/or withdraw any third party project with this statement at any time at its sole discretion.

This statement does not constitute a waiver of any rights Take-Two may have with respect to third party projects.“. Although it seems that Sony PlayStation is doing research in this field.

Even if Square Enix goes ahead with them, other companies like Take-Two and Rockstar they seem to be totally against -at least in GTA Online- towards them.

The multiplayer title can be enjoyed in Xbox One, Xbox Series X|S, PS5, PS4 and PC. He plays with any game character with his clothes and skins on the map of GTA V.

What does this give rise to? GTA Online ban content with NFT and cryptocurrencies?

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