The artistic director Bruno Gauthier-Leblanc wanted to differentiate the video game from the saga of films directed by James Gunn… and for this he had unpublished designs.
It may not have been a commercial success, but Marvel’s Guardians of the Galaxy accomplished what Marvel’s Avengers couldn’t: sneak into the best games of the year. The Eidos Montreal title was one of those pleasant surprises that is always a pleasure to enjoy.
Available on PlayStation, Xbox, Switch and PC, the adventure based on the Guardians conquered many players for its single-player approach, its graphics, a careful story and the charisma of its protagonists.
It is inevitable to think of James Gunn movies when we talk about Guardians of the Galaxy. The title of Eidos Montreal showed some small changes for the Starlord, Groot, Rocket, Drax and Gamorabut always under the concept of the UCM.
Analysis of Marvel’s Guardians of the Galaxy for PS5, PS4, Xbox Series X | S, One, PC and Switch
In an interview with EDGE Magazine, the game’s art director revealed that they were going to opt for totally different designs. And the best thing is that they were inspired by the patterns of the 90s.
You already know that the nineties marked the beginning of three-dimensional effects, but in 2D we find colorful, groundbreaking and even bizarre designs. Do you remember those instruction manuals or covers?
Bruno Gauthier Leblanc He assures that Eidos Montreal (the studio responsible for the game) wanted to distance themselves from Marvel’s designs. They wanted to draw as little inspiration as possible from these designs.
”He didn’t want to be influenced by Marvel. Because that’s the best way to do something generic or just a copy. The creative vision of the team is derived from the “old 3D art” of the 90s”.
Even Gauthier-Leblanc affirms that Marvel was happy with that decision. They supported Eidos in his creative freedom and were delighted to see what they had in store for Guardians of the Galaxy.
Of course, the art director of the game admits that they were quite radical in the changes. He even talks about “scare” the directors of the company. The designs had nothing to do with those seen in the MCU tapes.
”We had a fat Drax. Our first version of Star-Lord was like an astronaut, with almost a full astronaut suit. And we had a human-sized Rocket, which was weird. So yes, we scared the shit out of them the first time”.
Can you imagine a giant Rocket? It is certainly something worth (and terrifying) to see. These ideas caught the attention of Marvel, but in the end a compromise was reached: redesign the characters and try to make them different from James Gunn’s designs.
The end result is what you can see in the video game. Starlord, Rocket, and Groot are pretty much the same as the designs in the movies, with Drax and Gamora being a bit more distant.
Marvel’s Guardians of the Galaxy is available at PS5, PS4, Xbox Series X|S, Xbox One, PC and Nintendo Switch. Unfortunately it did not sell as expected, which led Square Enix to get rid of Eidos Montreal (its creators), as well as Crystal Dynamics (Avengers).