Electronic Arts has revealed its financial results for the last quarter of this fiscal year. The company records good results thanks to FIFA 22 and F1 22, among other games.
A quarter ends and the main video game companies are already reporting on the economic results achieved. After knowing details about Nintendo or Xbox, Electronic Arts has been the next to report its figures.
The truth is EA has indeed registered good numbers, something that other companies have not done. Here we leave you the main results of the well-known company:
In general, EA’s good numbers in the period between April 1 and June 31, 2022 are thanks to FIFA 22 and F1 22, two of its great sports sagas. These, among other games, have managed to increase net bookings by 22% to 7.478 billion dollars.
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Furthermore, it has also been found that the number of EA players has increased to almost 600 million active accounts at the end of the quarter. As we say, FIFA has a lot to do with it and that is that the participation of FIFA Ultimate Team has increased by almost 40%.
Our FIFA franchise and successful launch of F1 fueled the outperformance of our net bookings, delivering another quarter above expectations, clarified the CEO of EA.
Going forward, our focus on execution and disciplined investment in our broad portfolio of games and live services will fuel our long-term growth.”
For its part, FIFA Mobile has broken records in terms of revenue and has increased 10% more than the previous quarter. Andrew Wilson commented on the results in general terms:
EA delivered strong first quarter results with our growing network of players deeply engaged in new games and the live service, declared the manager.
Our expanding EA SPORTS portfolio and IP franchises continue to drive resiliency and longevity in our business. Our teams stay focused on what they do best: creating amazing experiences that inspire new generations to play, watch, create, compete and connect.
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In addition, the leader spoke about one of the controversies that have shaken the company recently, single player games, that many fans want.
The way we think about this is really less about which game and more about what motivations these games serve, Wilson said. So we know that our players have these core motivations, inspiration, escape, social connection competition, self-improvement, and creation.
These things that bring us together as game players and world creation and character building and storytelling is really important in fulfilling some of those motivations.
This is related to the details of EA’s unfortunate tweet about single-player games, which caused a bit of an earthquake within the company a few weeks ago.