Elden Ring Struggles to Maintain 60fps on Consoles – Digital Foundry Tech Analysis on PlayStation, Xbox and PC

Elden Ring Struggles to Maintain 60fps on Consoles - Digital Foundry Tech Analysis on PlayStation, Xbox and PC

Digital Foundry analyzes each version of Elden Ring and draws some interesting conclusions on a technical level. The RPG does not reach a constant 60fps on PS5 and Xbox Series X.

There are only a few hours left until the launch of Elden Ring, the new action RPG from Hidetakaza Miyazaki and FromSoftware. This majestic work will be available at PlayStation, Xbox and PC.

In Hobby Consoles you can already read the most complete analysis of Elden Ring, a title that without a doubt will be in the GOTY 2022 fighting for the award. We are facing the most perfectionist work in the history of FromSoftware.

Such a titanic game demands a high level in all aspects. Elden Ring also excels technically, with various execution modes possible on next-gen consoles PS5 and Xbox Series X|S.

As they did in the closed beta, Digital Foundry has analyzed each version of Elden Ring on a technical level. And the truth is that it draws some very interesting conclusions… so pay close attention.

After applying the release patch (which we told you about this morning), Elden Ring still does not reach a constant 60 fps on PS5 and Xbox Series X. Of course, we talk about the performance mode.

According to Digital Foundry, Elden Ring maintains an fps rate comprised between 45 and 60fps on next-gen consoles (in performance mode). It achieves 60fps at times, but not as a general rule.

If we talk about quality modethe performance of the game is in the 30fpsalthough to 4K resolution, active HDR and other new generation technical features. However, there is something very curious.

Elden Ring

Digital Foundry explains that the version of Elden Ring for PS4 yes it can reach constant 60 fps… but only if it runs via backwards compatibility on PS5. Obviously, in this case we have to say goodbye to 4K and next-gen graphic effects.

Something similar happens on Xbox. For example, when playing Xbox Series X or Xbox Series S versionswe can benefit from a more stable frame rate thanks to the VRR (variable refresh rate). Of course, we will need a compatible television or monitor.

Digital Foundry’s takeaway from the console versions is that the best version is the PS4 version… running a PS5. At least, if we want to play as smoothly as possible (at constant 60fps).

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Refering to pc versiona more stable 60 fps is achieved, but Digital Foundry indicates that there is image stutter at certain times. What’s more, rates higher than 60 fps are not supported nor does it have support for ultrawide screens.

Elden Ring hits stores tomorrow, available at PS5, PS4, Xbox Series X|S, Xbox One and PC. Keep in mind that we are talking about the version 1.02 (the most updated possible at this time), and surely FromSoftware meta hand as soon as possible in all versions of PC and consoles.


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