Pokémon Legends: Arceus tested for FPS, resolutions, shadows and more

Pokémon Legends: Arceus tested for FPS, resolutions, shadows and more

Pokémon Legends: Arceus undergoes technical examination by Digital Foundry. In the video they have prepared you can see -among other things- frame rates, resolutions, shadows and more.

Pokémon Legends: Arceus is the protagonist of a new video, this time about a Game Freak technical analysis of the game. Digital Foundry has been in charge of breaking down its frame rate, shading, resolutions and more.

Since the game was officially presented, many aspects of it have been criticized. It is true that it is a radical change in the Pokémon formula that was born on the Game Boybut it has squeaked many.

especially because have criticized its graphic and visual aspect, its flaws in terms of level of detail and much more. But is that SO important and prominent?

The guys from Digital Foundry have shared a new video with Pokémon Legends: Arceus as the protagonist. Very interesting, they leave detailed all the graphic and technical aspect of the game for switch.

The analysis covers various aspects of the title such as frame rate and resolution on dock and laptop. The video also shows some of the problems that users have highlighted the most.

Thanks to nintendo-everythingwe leave you in writing some of the most relevant details of the Digital Foundry review of Pokémon Legends: Arceus.

  • The game has pop-in issues.
  • The stage may appear flat, barren, and lifeless from an elevated vantage point.
  • Shadows are only rendered near the player.
  • The trees visibly fade in the middle distance.
  • The level of geometric detail, like that of the terrain, changes with a sharp jump right in front of you.
  • Texture quality is generally adjusted at low resolution.
  • The materials are visibly blurred in the landscape.
  • The water uses a screen space technique for reflections, but drop shadows placed on top of any body of water constantly flicker as they pass by.
  • Lighted cave entrances produce visual artifacts around the character that are displayed as flickering pixels.
  • Pokémon Legends: Arceus has a dynamic resolution of 1080p in Dock mode and the resolution drops to 900p in the most demanding locations.
  • There is no antialiasing in the game.
  • The resolution is 720p in portable mode.
  • Resolution is the main difference between Dock and Laptop modes.
  • There is only a slight drop in texture filtering quality in handheld mode.
  • frame rate of Pokémon Legends: Arceus is capped at 30 FPS.
  • The game has a problem in FPS speed when playing in Dock mode. These issues do not occur in portable mode.

As you can see, these are just some of the summary details that appear in the video in question. They are not everything nor are they as detailed as the ones you can see in action.

If you want to see them in detail, the best thing would be to take a look at them thanks to the technical analysis of Pokémon Legends: Arceus that they have done from Digital Foundry.

We recently learned that Pokémon Legends: Arceus has been updated on Nintendo Switch. The game already has version 1.0.2 available, which you can check here.

Our in-text review of Pokémon Legends: Arceus has made many things clear: “Pokémon Legends: Arceus is the first game since Red and Blue where we feel like the formula has truly changed, and for the better.

There is room for improvement (especially in relation to the graphic section), but we are convinced that this is the way to go in future deliveries“.

Of course, while you can enjoy this new glitch to duplicate the shiny Pokémon in Arceus Pokémon Legends or with the announcement of the game with the K-pop band ITZY.

It is clear that after the more than 6.5 million copies sold in its first week, Nintendo already has plans in mind. Like, for example, expanding the mass of Switch players to their next console.

Are you already playing new title for Nintendo Switch? At the moment it is the game of the saga best valued by users on Metacritic in more than 10 years.

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