Slitterhead will bet on "body horror", according to Keiichiro Toyama

Slitterhead will bet on “body horror”, according to Keiichiro Toyama

Slitterhead, the new game from the creator of Silent Hill, Keiichiro Toyama, will bet on “body horror” rather than on the psychological terror characteristic of the saga.

A week ago the new game from the creator of Silent Hill was announced at The Game Awards, Slitterhead. Keiichiro Toyama, director of the first game in the series, has founded an independent studio called Bokeh Game Studio.

They also have the composer of the saga Akira yamaoka, designer Tatsuya Yoshikawa, who worked on Devil May Cry 5, and Miki Takahashi.

What was seen in the first trailer caught the attention of fans, although few details are known about the operation of the game. New details have emerged from the Arab environment Alhub, where Toyoma confirms that the game will be more focused on action.

Advances a plot with elements of mystery, horror and action, and as seen in the first trailer, much of it will be achieved “grossly”, not with the suggestion of the Silent Hills, but with physical terror, that is, “body horror “, mutations, deformities and even gore.

Of course, he says that not everything will be this type of terror, so they will not abandon the psychological terror that has characterized the Silent Hill saga, or its imitators such as the Bloober Team games now that Konami has left the franchise …

He also confirmed that the trailer that was seen at The Game Awards was not made with the game engine, but it does have the assets that are part of the game, and “personally I think the final product will not look much different.”

Recently, Toyama said that it would be more difficult to make a Silent Hill adapted to the new times, and precisely his reason was that, unlike other sagas like Resident Evil, there is hardly any action. It seems that the creator prefers bet on a game with more action, although there are more and more rumors of a reboot of the saga by Konami and some external study.





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