Sledgehammer Games is taking us back to WWII with Call of Duty Vanguard, a common time in the saga, but now it will be more realistic than ever. The graphics will have a large part of the fault, yes, but not all, at least on PS5, where the Dualsense sensors They will do their part to make the experience more immersive.
Developers love to talk about how their games will take advantage of the unique features of the PlayStation 5 controller, and Sledgehammer was no different. In a blog post by PlayStation, they have explained how it will apply to Call of Duty Vanguard.
They talk about haptic feedback, yeah: when they shoot your hideout and everything fills up with debris, you will feel all the small impacts on the controller, And when they bombard Stalingrad you’ll notice the explosions around you.
But where they have most affected is the triggers, which, as you already know, offer resistance that can be adjusted according to the situation of the game. There are several stages to pulling a trigger: the distance it travels when you start pressingor, the “break” or trigger point, recoil, and trigger reset.
This shooting moment will be what changes in the game, and you will notice a much higher “weight” if you shoot a rifle than if you shoot a handgun.
This will even influence the speed when aiming with the left trigger, something that contributes to changing the feel of each weapon, and that you can check it yourself by attaching accessories that change the trigger reaction, the force of the response or the aiming speed.
According to Sledgehammer, this provides a new level in tactical decision making, and it is something that we can activate or deactivate from the game settings.
Call of Duty Vanguard comes out on November 5, and its realism has been corroborated by two war photographers. As is usual in the Activision saga, it will have exclusive benefits in its versions of PS5 and PS4.