Quake is a cult game, and also one of the most important titles in history in its own right. This id Software masterpiece marked a before and after in the world of first-person shooter videogames, as it was the first one used a fully three-dimensional graphics engine that, on top of that, it moved without any problem without using a 3D accelerator.
I remember perfectly everything that Quake involved because I lived through its launch, and because I enjoyed it for a long time on my PC at that time, a 133 MHz Pentium with 16 MB of RAM and a 1.2 GB hard drive. My graphics card was a SiS SVGA with 1 MB of memory without any 3D acceleration, and despite everything it moved like silk, although yes, with a resolution of 320 x 240 pixels. If I turned the resolution up to 640 x 480 pixels, the performance was not good at all.
Quake was also a revolution thanks to its careful setting, its excellent soundtrack and its fantastic multiplayer mode, which became one of the most popular and popular of the moment. Nor should we forget the role that its graphics engine played in the technology sector of the time (1996 onwards), and that is such important titles as Hexen II and the acclaimed Half-Life used a modified version of said graphics engine.
Q1K3, a Quake clone in only 13 kilobytes
Dominic Szablewski wanted to pay tribute to Quake with Q1K3, a clone of said title that has an important peculiarity, and that is that it only occupies 13 kilobytes. To give you an idea, the original Quake needed about 55 MB of free space, if I remember correctly, which is equivalent to about 55,000 kilobytes.
The difference is huge, but the truth is that the result that Szablewski has achieved is quite good, since despite the limitations imposed by shaping a game of only 13 kilobytes has been able to maintain the essence of the original Quake, as we can see in the attached tweet. This version includes the first two levels, has five different enemies and three weapons (the nail gun is one of them).
At a technical level, absolutely nothing is missing. It is true that, to reduce the weight of the game to the maximum, the finish is very polygonal, but all the elements are well built, the enemy AI strikes at a more than acceptable level and it also has dynamic lighting and a careful detection system of collisions. Special mention should be made of the sound effects and the background music, which are fantastic.
Do you want to try this curious clone of Quake? Well you just have to follow this link, you will not have to install anything, as it will run automatically in your browser. I have dedicated a few minutes and the truth is that I liked it a lot, it is a little gem.
– Dominic Szablewski (@phoboslab) September 13, 2021