Patch 11.12 Notes and Champion Changes in League of Legends


Patch 11.12 Notes and Champion Changes in League of Legends

We already have a first brushstroke of what the League of Legends 11.12 patch notes, where there will be mainly changes in the champions, with a series of nerfs and buffs that you should know.

It should be noted that the League of Legends patch 11.12 will be officially released on June 9, with a multitude of news related to the champions, and with adjustments that you must take into account and we anticipate you.

Right now we already have a first brushstroke, as has been leaked on Twitter, where we observe a series of changes so that you can anticipate them and manage your next strategies.

Patch 11.12 Notes and Champion Changes in League of Legends

Nerfs to champions

  • Wukong: AD per level from 4 to 3.4. The AD ratio of the Q goes from 50% to 45%.
  • Kaisa: Q cooldown changed from 8-6 seconds to 10-6 seconds.
  • Varus: W damage increased from 10.8% – 25.2% to 9% – 21% with respect to life lost.
  • Nasus: passive life steal from 12 – 24 to 10 – 22%.
  • Gnar: the base AD goes from 59 to 57.
  • Renekton: Q heal for each unit increased from 3-7 + 4% to 2-6 + 3%
  • Talon: E’s initial damage goes from 5 – 105 to 40 – 80, and back from 45 – 145 to 50 – 170.
  • Udyr: R damage cone changed from 60 – 310 to 50 – 275.

Champion buffs

  • Rammus: W’s armor bonus changed from 30 to 40. R’s cooldown changed from 130 – 90 to 110 – 80.
  • Hecarim: his base armor changed from 32 to 35. The AD ratio of Q changed from 75 to 85%.
  • Draven: Q damage bonus changed from 35 – 55 to 40 – 60.
  • Illaoi: Mana per level changed from 40 to 50.
  • Malphite: W damage per hit changed from 10 – 50 to 15 – 55.
  • Ziggs: Q damage goes from 85 – 265 to 85 – 285. R speed at medium and long range goes from 1550 to 2250.
  • Jarvan: W’s cooldown changed from 12 to 9 seconds.

Aphelios:

  • Magic resistance increased from 26 to 30.
  • Damage per level increased from 2.4 to 3.
  • Q (Severum) number of attacks increases from 6 + 1 for every 33% attack speed to 6 + 1 for every 50% attack speed.
  • Q (Severum) damage per attack increased from 10-30 (+ 21-30% AD) to 10-40 (+ 20-35% AD).
  • Severum’s passive heal on auto attacks changed from 3-20% to 3-10%.
  • Severum’s passive heal with abilities changed from 3-20% to 9-30%.
  • Q (Crescendum) damage per attack changed from 25-85 (+ 35-50% AD) to 31-100 (+ 40-60% AD).
  • Crescendum’s mini chakram damage changes from AD 0.24 (+0.035 AD based on number of chakrams) to 0.15 AD (+0.015 AD based on number of chakrams).

Stay tuned for the changes that are announced over the next few days, because it is essential that you learn each of these nerfs and buffs.

Do you usually play League of Legends? If so, we recommend you see other related articles on Hobby Consoles, such as: Riot begins hiring for its new LOL MMO, League of Legends is the second most watched game on Twitch, or League of Legends reveals its news for the season 2021.


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