A couple of weeks ago, what seemed like a mere rumor was confirmed. Before the departure of great positions and well-known faces from Japan Studio, many were surprised, until finally Sony announced a change of course from Japan Studio.
The veteran company, which has participated in so many PlayStation games, will be restructured into Team ASOBI, the team behind Astro’s Playroom for PS5. This will occur on April 1, but in the meantime, the layoffs have continued.
Recently, Shunsuke Saito, who was a character designer and animator for Gravity Rush and Gravity Rush 2, who also served as the sequel’s art director, commented on his departure from Sony Interactive Entertainment Japan Studio.
But it has not been the only casualty in the last hours and it is that this very morning, Kentaro Motomura, who was part of the development teams for Dark Cloud Wild Arms, Soul Sacrifice, Bloodborne and Everybody’s Golf, has also left the company. In a statement, the developer commented that it plans to continue making games in the future.
About this change of course by Sony, many theories have been discussed. The most established focuses on Sony’s shift in strategy to the western market, as Japan Studio has not been profitable for the company. Japan Studios to focus on Team ASOBI, the creative team behind Astro’s Playroom, allowing the team to focus on a single vision and build on the popularity of Astro’s Playroom, revealed the company itself.
These two cases are added to many others, such as the departure of the producer of Bloodborne. The one who already left the studio a long time ago is Keiichiro Toyama, who continues the development of his new title. The creator of Silent Hill shared, a few days ago, more concept art for his new horror game.