Hideo Kojima is one of the most recognized personalities in the video game industry. And, despite the fact that a good part of his games have focused on consoles like PlayStation, the Japanese creative says he feels very close to the PC community, since this marked his beginnings in the industry.
In a series of interviews to celebrate the release of Death Stranding on PC, Kojima has talked about what it means to develop PC games, as well as the difficulties that come with it and the community’s demand for such a system. He feels part of it, and he makes it known.
Mainly, the creator of Metal Gear Solid claims that the base of the video game is founded on the PC, and that it is a market much more global than PlayStation. It highlights that the reason for bringing Death Stranding to said community was the desire that all players could experience the game, which was initially exclusive to PS4.
”When I started in this industry I was working on PC games. It was quite a while before I started making games for consoles, so I feel a lot of affection and affinity towards the PC. Games are developed on PC, after all. But PlayStation gamers and mainstream PC users are a different market, and the reason Death Stranding will be released for PC is a simple wish that as many people as possible can play the game”, explains the creative.
As you already know, Death Stranding made the leap to PC with numerous improvements: the photo mode, the collaboration with Cyberpunk 2077 and Half-Life, a much more fluid and smooth performance, as well as compatibility with the NVIDIA DLSS technology. Recently, there has even been talk of a possible collaboration of Kojima Productions (his studio) with Xbox, although at the moment they are rumors.
Kojima also spoke about the difficulties of port a console game to PC, as well as the demands that they must meet for the compatible community. On the other hand, he affirms that he is not a master playing with keyboard and mouse, but that respect this game setup a lot.
”The PC community is quite vocal and opinionated about games. The most obvious thing was ensuring compatibility with a variety of different hardware, and it wasn’t easy given the disparity between high-end and low-end hardware. Another key point was to adapt the control to the keyboard and mouse well. I’m not very good at playing with keyboard and mouse, but the PC version of Death Stranding had to support these controls, of course, but setting them up was tricky”
Hideo Kojima shows like this your respect and admiration for the PC community, so it is not far-fetched that your next game will also come out in compatible, unlike their latest titles.
Source: PC Gamer