Bloodborne at 4K / 60fps is made possible by mod, PS5 dev kit and AI scaling


Bloodborne at 4K / 60fps is made possible by mod, PS5 dev kit and AI scaling

If you have closely followed everything related to a possible Bloodborne remastering on PS5Surely you are familiar with a mod that showed that the PS4 game could reach the 60 fps that its fans long for, thanks to the work of Lance McDonald.

The long-awaited next-gen update for this PS4 exclusive is just a rumor, but while the wait and uncertainty continue, there are those who are already working on making it happen. Yharnam looks … scary. Pay attention to this that we leave you here:

The title doesn’t lie: Bloodborne running at 4K and 60fps is possible. Although it is not an official update, the desired goal has been achieved. How has it been possible? First, Bloodborne has been moved to a PS5 dev kit or is what they assume from Digital Foundry based on the trophy interface.

This allows the Lance McDonald mod, reach the already achieved 60 fps with a resolution of 1920×1080. So that’s not 4K … for the car. This is where the next step runs. Since Digital Foundry They have achieved achieve 4K resolution through the use of artificial intelligence.

The Topaz Video Enhance AI tool uses the power of the Nvidia RTX 3090 graphics card to scale viewed footage (submitted anonymously) to the desired resolution. After knowing this, a simple conclusion is drawn. Is Bloodborne possible at 4K / 60fps? Yes but no. The same was not so simple … This version technically exists, but it is impossible to play. What you could get on PS5 is Bloodborne at 1080p / 60 fps.

This news comes on a very special date for any Bloodborne fan: “Return to Yharnam”, the event to celebrate the game’s sixth anniversary, is now ready. If what you want to see is the reverse, this is what Bloodborne would be if it were a PS1 game.

Source: GamesRadar


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