Video games include, for years, reward mechanisms known as loot boxes or loot boxes. With a random component, users can buy keys or chests and, like it’s a slot machine, open and discover if there is an item or a special character.
Sometimes they are purely aesthetic characteristics so that players can show off in competitive scenarios. On other occasions they are components that facilitate the game to a person who has paid, unbalancing the balance.
But the imbalances in the game that these can cause loot boxes in titles as well known as FIFA they are the least. The least, if compared to the problems that gambling pays off the youngest, who are usually those who play these video games.
In its crusade against bookmakers and the factors that enhance gambling, the Ministry of Consumer Affairs led by Alberto Garzón works to regulate these loot boxes. It would not be the first country in proposing a regulation of this nature to a booming industry, but it is, equally, an unusual initiative.
Now Consumption has launched the conditions on which opens the public consultation to regulate these random mechanisms in video games. In a document that has already posted on its own website, the Ministry asks industry agents and specialists how they should approach this future regulation.
In that sense, Consumption’s approach is to ask if the regulation of these loot boxes should be done through the Gambling Regulation Law (LRJ) and if this were the case, it proposes to do so within the framework of article 5 of the regulations. Article that stipulates that any game that is not regulated is, de facto, prohibited.
“Should the entities that offer loot boxes obtain a specific general license different from the existing ones or would it be more convenient for them to be within the general licenses of” other games? “.” What would be the entity that would have to obtain the licenses to offer these kinds of products? “.” What would ltaxable base and the most appropriate optimal tax rate for this game mode? “.
What Consumption is asking is whether video games should have gaming licenses to bid loot boxes and if so, who would be in charge: the developer, the distributor, or the marketer. It also asks how to tax this industry.
Consumption, which would already be gathering opinions from specialists, also defines a loot box for a video game around three very specific parameters. Payment for participating in the activation of the random process, chance in determining the result and the prize transferred to the player “economically assessable”.
Source: Business Insider