PS5 will not be able to move Assassin’s Creed Valhalla in native 4K

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PS5 no podrá mover Assassin’s Creed Valhalla en 4K nativo

One of the strengths of the next-gen, that is, the PS5 and the Xbox Series is, or at least it should be, the native support of titles in 4K resolution. As we already told you a few days ago, and we were able to confirm with the presentation of the new generation of AMD graphics, the performance of the PS5 GPU obviously improves those of the previous generation (as well as the rest of its specifications. ), but is below what you would expect from the new generation, to the point that, with the information we already have, we can classify the graphics adapter of the new PlayStation as low-medium range.

Before even having concrete data on the new generation of AMD, and thanks to the technical analysis of Demon’s Souls Remake, we were able to do a first assessment that, although at the time it could seem very daring, and which also received a rather angry response from a fraction (admittedly small, but quite loud) of the community of PS5 users. That assessment that in its day raised both spirits, and I quote literally the title of the text, it was PS5 is not a 4K console and 60 FPS, Demon’s Souls Remake confirms it.

Of course, at that time it was, as I have already mentioned, a bold statement, and one that did not fit the expectations of many future buyers. But nevertheless, It was not an opinion, but a reflection based on the data, and today we can confirm after knowing, for a DualShockers information, which when the version of Assassin’s Creed Valhalla hit PS5, it won’t with native 4K. Instead you will have to resort to rescaling to reach 60 frames per second.

I think it is important to mention that, in addition, we are not talking about a title developed for PS5, which would be expected to be quite demanding in terms of performance. No, we are talking about a PS4 title that will jump to the new generation with some improvements, such as the graphics mode, but that in general should give “little work” to the new generation of Sony. What I mean by this? Simple, that if PS5 is not capable of offering native 4K at 60 frames per second in a current generation title … What will happen to those that are designed to demand more of the console?

Speculation is far behind (without much basis, everything must be said) that PS5 could even offer 8K resolution, a theory that, for a while, was circulating in the community. Of course, as we already told you when we warned that PS5 would not be native 4K, it may have a lot to do with what PS4 Pro was already sold as 4K, not to mention the important detail that, yes, indeed, its graphic output is 4K, but through rescaling, dynamic resolution, lower the frames per second from 60 to 30, reduce image quality settings …

I’m not quite clear on what Sony was thinking when it decided on the technical specifications of the PS5. It is clear that they did not have much margin to achieve the maximum possible performance without a notable increase in price, something that would have deterred some of their potential buyers. However, and even without knowing the margins with which Sony works, sacrificing the ability to deliver native 4K on the PS5 seems like a huge mistake to this day and, above all, a bad move to his followers, who undoubtedly hope that his next gen will be able to offer the graphic performance that everyone thought it would have.

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