Microsoft says Xbox Series X and S will leverage full RDNA 2 capabilities

Just a few hours ago, AMD took the virtual stage to present its next-generation GPUs, built under the new RDNA 2 architecture based on the 7 nanometer process. Now, Microsoft has explained via a post on your official blog how its next-generation game consoles, Xbox Series X and Series S, will integrate with the RDNA 2 architecture to take advantage of all the capabilities announced by AMD and offer «a level of power, performance and compatibility never before seen in console games”.

The Redmond firm says it has been working with AMD since the initial stages of development of the Xbox Series X | Yes, opting for “wait for the most advanced technology by AMD”Before finalizing its architecture, and thus obtaining some benefits such as hardware accelerated DirectX Raytracing, Sampler Feedback from Xbox Velocity Architecture, Mesh Shaders or Variable Rate Shading, among others.

Xbox Series X is positioned ahead of PS5

As our colleague Isidro already advanced in previous publications, Xbox Series X / S will be the only consoles with support for all RDNA 2 technologies. And it is that both versions of the PS5 seem to have been left out of this new generation of architectures, with what seems to be a customized solution of the same RDNA, optimized by Sony for the specific improvement in its console.

Therefore, although the graphics architecture of both consoles is the same, there will be a hardware difference between them. However, this could mean that the new Japanese consoles do not have some of the main features at the optimization level that will be present in the native RDNA 2 architecture, replaced by its own dedicated hardware. Something that, in the absence of official data, could translate into some performance limitations compared to its competitor.

And is that Microsoft has chosen to use the full RDNA 2 architecture while maintaining a graphics and a processor practically the same as those of desktop computers, something that in addition to giving it greater capabilities, is backed by the fact that it is easy to develop its first-party games on multiplatform.

Even so, that does not imply that the PS5 does not bring a generational jump, since the presence of ray tracing support, the improvement of the refresh rate rates and the improvement of the load times with the inclusion of SSD memories.

The new generation: a battle of the background

However, this by no means implies that Microsoft has managed to win the console battle, since as is well known, Sony has a strong community of gamers behind it that has managed to ensure that they are always among the highest sales positions. .

Although everything indicates that once again, the great turning point of this generation will once again be the catalog of exclusives, where the PS5 would apparently have the advantage thanks to great franchises like God of War or Final Fantasy, only offset by the possibility of the exit from Bethesda titles; in addition to the price, a factor in which the Xbox Series S would stand out, which Phil Spencer himself believes will be its greatest sales exponent.

That said, we have no choice but to wait next month to see what really happens, with staggered releases for Xbox Series X and S on November 10, and the PS5 and PS5 Pro landing on November 19. And you, which console will you choose?


Like it? Share with your friends!


Your email address will not be published. Required fields are marked *